Showing posts with label Eddings. Show all posts
Showing posts with label Eddings. Show all posts

Wednesday, August 8, 2012

Writing Wednesdays: Building Magic...

So here is the first in my world building posts. I'm going to start with magic. Not for any reason in particular, it's just a place to start.

Magic in my world is not unique by any means of the imagination. But it is different, simply because how I view magic. My opinions on magic in fantasy differ, I'm sure, from other fantasy writers out there.

There is a lot of debate in the fantasy world that I'm sure most of you are unaware of, if fantasy is not your genre. The debate? Should magic have rules? Lots of fantasy buffs think it should. Where is the fun in fantasy if you've got a magic user that can just conjure up whatever he or she wants with the snap of their fingers?

And what of the magical 'cost'? By cost, I mean what does it cost the magic user to conjure? Does it take away from his energy? His life in either seconds, hours or years? Maybe it takes from his soul.

I'm currently reading a book where magic affects the users mind. Every time they use magic, they go a little more insane. ("The Way of the Black Beast" by Stuart Jaffe) (Note: Guest post on Thursday August 9th by Stuart, drop by!)

But what about those pesky rules? I'm of the mind that magic should not have rules, per se, but limitations are an absolute must! Again with the whole snapping of fingers and poof! you have stuff. Magic should cost the user something, right?

In Melanie Rawn's series of books, The Dragon Prince trilogy and The Dragon Star trilogy, she has magic users called Sunrunners. The basis of these Sunrunners is this: They can use sunlight to communicate with other Sunrunners over long distances. Can they conjure up items or anything? Nope. They just speak to each other. So what are the consequences of something like this? They can't use starlight. It is forbidden, but if the Sunrunner is powerful enough, they can accomplish it. They also don't travel well on water. You put a Sunrunner on a raft over a river and they're incapacitated for hours. Imagine what sailing would do to them? The other drawback to being a Sunrunner? There is a drug that they can use to increase their power to reach longer distances. It is super addictive and they're easily controlled when addicted. Sometimes, though, a Sunrunner will get lost in the light and can't find their way back to their body. If this happens, they basically end up an empty shell and die.

In David Eddings' series of The Belgariad and The Mallorean, Belgarath the sorcerer and his daughter, Polgara the sorceress, are a couple of pretty powerful magic users. They use the 'Will and the Word' method. You picture what you want in your mind then you will it into being with a spoken word. One of the drawbacks is that when you use magic, it makes a sound other magic users can hear. Sends out a beacon, and if you are hiding, that's not good! There are very few magic users in Eddings' world. A handful, in fact and they are not easily swayed. They try to stay out of things unless Prophecy dictates otherwise. So they can use magic all they want and their lifespan is limitless. They can be killed, but you better be able to get close, first.

My magic users have limits as well. I call them Mahjii. They're born into magic. They know by the age of fourteen if they have magical energies within. They have one year to seek out training and if they ignore it, they pay the price. My Mahjii must seek out training or their magical energies will consume them. They literally burn with fever and end up in ashes. Sometimes, they're only powerful enough to maintain that energy within. It prolongs their death and they're pretty sick their entire life, but they're alive. That's their only restriction, really. And rules? Well, they're meant to be broken, aren't they? They try to stay out of political issues. They have chosen to withdraw from the world after their city is destroyed, so people in my world think they're dead and gone. Myths and legends. But they still exist!

Mahjii in my world use the energy that surrounds them. They draw off the energy of the earth at their feet, the air, water, anything. They don't exactly conjure up just anything. They have specific things they create and lots of tools to enhance their abilities. My Elves that use magic are the same way, but their magical energies won't kill them if they can't control it. My water Elves live near running water to power their magic. Lakes don't do it, rivers are workable but oceans are optimal. They can use the energies to shape-shift and conjure to a point. The way my magic users see it is if they need it and can't find it anywhere or make it, they create it using their power.

I hope you enjoyed this post. Tune in next time when I discuss kingdoms. Tomorrow I will have a guest post by Stuart Jaffe, author of 'The Way of the Black Beast' regarding magic in his world. So drop on by and say hello to Stuart!

Thursday, July 14, 2011

Review: The Redemption of Althalus...


I finally finished it! Woot! Time to move on to other readings, but for now I want to give you my review of the book.

Title: The Redemption of Althalus, 2001 (Yes, I know it is old!)
Author: David and Leigh Eddings

Summary from Wikipedia: The Redemption of Althalus is a stand-alone fantasy novel by David and Leigh Eddings. Its main character is Althalus, a professional thief enlisted by the Goddess Dweia to save the world from the desolations of her evil brother Daeva and his henchman Ghend. As with other Eddings books, it is written in a style which combines dramatic storytelling with wry, light humour.

You can purchase this book on Amazon.

My musings:

I absolutely LOVED this book. I don't know how to be unbiased about anything David and Leigh Eddings write. I read Eddings in High school as well as all the Elf Quest graphic novels. I sort of started there, you know, getting the idea to write myself.
In this book, Althalus starts out as a thief whose luck just goes to pot. He would never have taken the job Ghend gave him if he hadn't been so desperate for gold. He travels to the House at the End of the World and meets the goddess Dweia.
After enlisting Althalus, Dweia begins to train him and they enlist others to help in their epic quest. Journey. Thing. (Five bucks to whoever gets that reference even if I didn't quote it exactly....)
The House at the End of the World proves to be the catalyst in the events happening around the world. If it were not for this house, the world would have been lost.

Now, while I absolutely adore Eddings... both of them... I have to admit that some of the pieces of the story were just far too convenient. But this is a stand alone epic novel. It isn't part of a series. It doesn't have a prequel. So reading this book was quite fast and seemed to contain all of the elements of their previous series of 'The Belgariad' and 'The Mallorean' all in one shot. So if the story moved too quickly or hopped around too much, you can thank the doors of the House at the End of the World for that. Read it and you will understand what I'm talking about. If not, well then... psssh! I can't tell you! I know, I'm mean that way.

My rating: 4 out of 5 Skull and Crossbones.